Learn Animation with blender

Learn Animation On GNU/Linux using Blender

Syllabus for Learning, creating 2D/3D, Animations using Blender.

Note: The syllabus is based on the Blender Official manual

Description:

 

In this course, you will learn about the basics and advanced usage of Blender the free and open source tool for creating 2d/3d Animations. Understand the concepts for improving your animating skills.

 

Time Frame: You can expect to work approximately 200 hours on this course.


Technical Requirements: You will need a web browser and internet connection, you can take this course from anywhere in the world.


Software: The web-based Learning iway provided for you will contain all your lessons, projects, quizzes, account files, editors, and parsing tools necessary to build your skills from beginning to end, even beyond coursework. No other software is needed.

 

iway: Life long account on the iway, where you can download reference material and ebooks for life. One Domain, 1GB web space, 2 Email id's @ your domains free as per policy.

 

Instructor: You will have one instructor throughout the course who will evaluate your projects and quizzes, hand them back for improvement when necessary, and coach you throughout your skills advancement.


Book: All required course materials and software are included online within the Learning iway. Within a weeks of enrolling, you'll receive the free books “Mastering Blenderas a complimentary reference.


Fees: Rs 40,000/- 

For more information or queries please Contact us




1) INTRODUCTION

What is Blender?

Downloading and installing the binary distribution on Gnu/Linux



2)UNDERSTANDING THE INTERFACE

Blender’s Interface Concept

Keyboard and mouse

Window types

Contextes, Panels and Buttons

Toolbox

Screens

Navigating in 3D Space

The viewing direction (rotating)

Translating and Zooming the View

Perspective and Orthographic Projection

Draw mode

Local view.

The layer system

The vital functions



3) QUICKSTART

Your first animation in 30 + 30 minutes

Warming up

Building the body

Let‘s see what Gus looks like

Materials and Textures

Rigging

Skinning

Posing

Gus walks!



4) OBJECT MODE

Moving (translating) objects

Rotating objects

Scaling/mirroring objects

Transform Properties Panel

Duplicate

Parenting (Grouping)

Tracking

Other Actions

Boolean operations

6) MESH MODELING

Basic Objects

EditMode

Basic Editing

Mesh Undo

Smoothing

Proportional Editing Tool

Extrude

Spin and SpinDup

Screw

Noise

Warp Tool

Catmull-Clark Subdivision Surfaces

Edge Tools

Knife Tool

Face Loop

Meta Objects



7) CURVES AND SURFACES

Curves

Béziers

NURBS

Working example

Surfaces

Text

Special Characters

Extrude Along a Path

Skinning

8) MATERIALS AND TEXTURES

Diffusion

Specular Reflection

Materials in practice

Material Colors

The Shaders

Tweaking Materials

Textures

ImageTexture

Multiple Materials

Special Materials

Solid and Hollow Glass

UV editor and FaceSelect

Texture Plugins



9) LIGHTING

Introduction

Lamp Types

Sun Light

Hemi Light

Lamp Light

Spot Light

Spot Buttons

Shadows

Volumetric Light

Tweaking Light

Three point light

Three point light - Outdoor

Area Light

Global Illumination (and Global Shadowing)



10 THE WORLD AND THE UNIVERSE

The World Background

Mist

Stars

Ambient Light



11 ANIMATION OF UNDEFORMED OBJECTS

IPO Block

Key Frames

The IPO Curves

IPO Curves and IPO Keys

Other applications of IPO Curves

The Time IPO

Path Animation



12 ANIMATION OF DEFORMATIONS

Absolute Vertex Keys

Curve and Surface Keys

Lattice Keys

Relative Vertex Keys

Lattice Animation



13 CHARACTER ANIMATION

Introduction: Light, Camera and... ACTION !

General Tools

The Armature Object

Bones Naming

Parenting and IK chain

The Armature Panel

Skinning

Vertex Groups

Weight Painting

Posemode

Action Window

Non Linear Animation

Working with Action Strips

Constraints

Constraint Types

Constraints Evaluation Rules and Precedence

Influence

Rigging a Hand and a Foot

Rigging Mechanics

How to setup a walkcycle using NLA



14 RENDERING

Rendering by Parts

Panoramic renderings

Antialiasing

Output formats

Rendering Animations

Motion Blur

Depth of Field

Cartoon Edges

The Unified Renderer

Preparing your work for video

Color Saturation

Rendering to fields



15 RADIOSITY

The Blender Radiosity method

Radiosity Rendering

Radiosity as a Modelling Tool

Phase 1: Collect Meshes

Phase 2: Subdivision limits

Phase 3: Adaptive Subdividing

Phase 4: Editing the solution

Radiosity Juicy example

Setting up

The Sky Dome

The Radiosity solution

Texturing



16 SPECIAL MODELING TECHNIQUES

Introduction

DupliVerts

DupliFrames

More Animation and Modelling

Modelling with lattices

How does it work?



17 EFFECTS

Introduction

Build Effect

Particle Effects

A first Particle System

Rendering a particle system

Objects as particles

Setting Dupliverted Particles

Making fire with particles

The particle system

The fire-material

A simple explosion

Controlling Particles via a Lattice

Static Particles

Wave Effect

18 VOLUMETRIC EFFECTS

19 SEQUENCE EDITOR

Learning the Sequence Editor

First animation: two cubes

First Sequence: delayed wireframe animation

Second animation: A delayed solid cube

Third animation: a tunnel

Second sequence: Using the tunnel as a backdrop

Fourth Animation: a jumping logo

Fifth Animation: particle bars

Third sequence: Combining the logo and the particle bars

Sixth Animation: zooming logo

Assembling everything so far

Sound Sequence Editor

Sequence Editor Plugins



20 PYTHON SCRIPTING

Setting PYTHONPATH

A working Python example

Headers, importing modules and globals

Drawing the GUI

Managing Events

Mesh handling

Python Reference and Scripts



21 BLENDER'S PLUGIN SYSTEM

Writing a Texture Plugin

Specification

Compiling

Writing a Sequence Plugin

Specification

Our Modifications.

Compiling



22 FROM BLENDER TO YAFRAY USING YABLE

What is Yable?

Which Yable?

Where to get YableX?

Installing the script

The Interface.

Workflow philosophy

Global Settings

Rendering settings

Material Settings

Light Settings

Yable Juicy example



23 YAFRAY

Installation

Scene Description Language Overview

Shaders

Meta Shaders

Renderable Objects

Lights

Background

Camera

Render

Filters



24 BLENDER WINDOWS

The Mouse

The Window Header



25 HOTKEYS IN-DEPTH REFERENCE

Window HotKeys

Universal HotKeys

Object Mode HotKeys

Edit Mode HotKeys - General

EditMode Mesh Hotkeys

EditMode Curve Hotkeys

EditMode Surface Hotkeys

EditMode Metaball Hotkeys

EditMode Font Hotkeys

Armature Hotkeys

VertexPaint Hotkeys

FaceSelect Hotkeys



26 WINDOWS REFERENCE

The InfoWindow

The FileWindow

The 3DWindow

The IPO Window

The Sequence Window

The OopsWindow

The Action Window

The Non Linear Animation Window

The Text Window

The Audio Timeline Window

The ImageWindow

The ImageSelectWindow

The Animation Playback Window



27 BUTTONS REFERENCE

The Buttons Window

Logic Context .

Script Links - Linking scripts to Blender

Shading Context.

Lamp Sub-context

Material Sub-context

Texture Sub-context

Radiosity Sub-context

World Sub-context

Object Context

Editing Context

Scene Context

Rendering Sub-context

Animation/Playback Sub-context

Sound Sub-context

Panels out of the Buttons Window

3D ViewPort

IPO Window.

28 COMMAND LINE ARGUMENTS

Render Options

Animation Options

Window Options

Other Options

Assignment / Project

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