Learn Animation On GNU/Linux using Blender
Syllabus for Learning, creating 2D/3D, Animations using Blender. Note: The syllabus is based on the Blender Official manual Description: In this course, you will learn about the basics and advanced usage of Blender the free and open source tool for creating 2d/3d Animations. Understand the concepts for improving your animating skills. Time Frame: You can expect to work approximately 200 hours on this course. Technical Requirements: You will need a web browser and internet connection, you can take this course from anywhere in the world. Software: The web-based Learning iway provided for you will contain all your lessons, projects, quizzes, account files, editors, and parsing tools necessary to build your skills from beginning to end, even beyond coursework. No other software is needed. iway: Life long account on the iway, where you can download reference material and ebooks for life. One Domain, 1GB web space, 2 Email id's @ your domains free as per policy. Instructor: You will have one instructor throughout the course who will evaluate your projects and quizzes, hand them back for improvement when necessary, and coach you throughout your skills advancement. Book: All required course materials and software are included online within the Learning iway. Within a weeks of enrolling, you'll receive the free books “Mastering Blender” as a complimentary reference. Fees: Rs 40,000/- For more information or queries please Contact us
1) INTRODUCTION What is Blender? Downloading and installing the binary distribution on Gnu/Linux
2)UNDERSTANDING THE INTERFACE Blender’s Interface Concept Keyboard and mouse Window types Contextes, Panels and Buttons Toolbox Screens Navigating in 3D Space The viewing direction (rotating) Translating and Zooming the View Perspective and Orthographic Projection Draw mode Local view. The layer system The vital functions
3) QUICKSTART Your first animation in 30 + 30 minutes Warming up Building the body Let‘s see what Gus looks like Materials and Textures Rigging Skinning Posing Gus walks!
4) OBJECT MODE Moving (translating) objects Rotating objects Scaling/mirroring objects Transform Properties Panel Duplicate Parenting (Grouping) Tracking Other Actions Boolean operations 6) MESH MODELING Basic Objects EditMode Basic Editing Mesh Undo Smoothing Proportional Editing Tool Extrude Spin and SpinDup Screw Noise Warp Tool Catmull-Clark Subdivision Surfaces Edge Tools Knife Tool Face Loop Meta Objects
7) CURVES AND SURFACES Curves Béziers NURBS Working example Surfaces Text Special Characters Extrude Along a Path Skinning 8) MATERIALS AND TEXTURES Diffusion Specular Reflection Materials in practice Material Colors The Shaders Tweaking Materials Textures ImageTexture Multiple Materials Special Materials Solid and Hollow Glass UV editor and FaceSelect Texture Plugins
9) LIGHTING Introduction Lamp Types Sun Light Hemi Light Lamp Light Spot Light Spot Buttons Shadows Volumetric Light Tweaking Light Three point light Three point light - Outdoor Area Light Global Illumination (and Global Shadowing)
10 THE WORLD AND THE UNIVERSE The World Background Mist Stars Ambient Light
11 ANIMATION OF UNDEFORMED OBJECTS IPO Block Key Frames The IPO Curves IPO Curves and IPO Keys Other applications of IPO Curves The Time IPO Path Animation
12 ANIMATION OF DEFORMATIONS Absolute Vertex Keys Curve and Surface Keys Lattice Keys Relative Vertex Keys Lattice Animation
13 CHARACTER ANIMATION Introduction: Light, Camera and... ACTION ! General Tools The Armature Object Bones Naming Parenting and IK chain The Armature Panel Skinning Vertex Groups Weight Painting Posemode Action Window Non Linear Animation Working with Action Strips Constraints Constraint Types Constraints Evaluation Rules and Precedence Influence Rigging a Hand and a Foot Rigging Mechanics How to setup a walkcycle using NLA
14 RENDERING Rendering by Parts Panoramic renderings Antialiasing Output formats Rendering Animations Motion Blur Depth of Field Cartoon Edges The Unified Renderer Preparing your work for video Color Saturation Rendering to fields
15 RADIOSITY The Blender Radiosity method Radiosity Rendering Radiosity as a Modelling Tool Phase 1: Collect Meshes Phase 2: Subdivision limits Phase 3: Adaptive Subdividing Phase 4: Editing the solution Radiosity Juicy example Setting up The Sky Dome The Radiosity solution Texturing
16 SPECIAL MODELING TECHNIQUES Introduction DupliVerts DupliFrames More Animation and Modelling Modelling with lattices How does it work?
17 EFFECTS Introduction Build Effect Particle Effects A first Particle System Rendering a particle system Objects as particles Setting Dupliverted Particles Making fire with particles The particle system The fire-material A simple explosion Controlling Particles via a Lattice Static Particles Wave Effect 18 VOLUMETRIC EFFECTS 19 SEQUENCE EDITOR Learning the Sequence Editor First animation: two cubes First Sequence: delayed wireframe animation Second animation: A delayed solid cube Third animation: a tunnel Second sequence: Using the tunnel as a backdrop Fourth Animation: a jumping logo Fifth Animation: particle bars Third sequence: Combining the logo and the particle bars Sixth Animation: zooming logo Assembling everything so far Sound Sequence Editor Sequence Editor Plugins
20 PYTHON SCRIPTING Setting PYTHONPATH A working Python example Headers, importing modules and globals Drawing the GUI Managing Events Mesh handling Python Reference and Scripts
21 BLENDER'S PLUGIN SYSTEM Writing a Texture Plugin Specification Compiling Writing a Sequence Plugin Specification Our Modifications. Compiling
22 FROM BLENDER TO YAFRAY USING YABLE What is Yable? Which Yable? Where to get YableX? Installing the script The Interface. Workflow philosophy Global Settings Rendering settings Material Settings Light Settings Yable Juicy example
23 YAFRAY Installation Scene Description Language Overview Shaders Meta Shaders Renderable Objects Lights Background Camera Render Filters
24 BLENDER WINDOWS The Mouse The Window Header
25 HOTKEYS IN-DEPTH REFERENCE Window HotKeys Universal HotKeys Object Mode HotKeys Edit Mode HotKeys - General EditMode Mesh Hotkeys EditMode Curve Hotkeys EditMode Surface Hotkeys EditMode Metaball Hotkeys EditMode Font Hotkeys Armature Hotkeys VertexPaint Hotkeys FaceSelect Hotkeys
26 WINDOWS REFERENCE The InfoWindow The FileWindow The 3DWindow The IPO Window The Sequence Window The OopsWindow The Action Window The Non Linear Animation Window The Text Window The Audio Timeline Window The ImageWindow The ImageSelectWindow The Animation Playback Window
27 BUTTONS REFERENCE The Buttons Window Logic Context . Script Links - Linking scripts to Blender Shading Context. Lamp Sub-context Material Sub-context Texture Sub-context Radiosity Sub-context World Sub-context Object Context Editing Context Scene Context Rendering Sub-context Animation/Playback Sub-context Sound Sub-context Panels out of the Buttons Window 3D ViewPort IPO Window. 28 COMMAND LINE ARGUMENTS Render Options Animation Options Window Options Other Options Assignment / Project For more information on this topic you can Contact Us
|